Qiongjiu SENTINEL

Attack: 802
Health: 1893
Defense: 528
Stability: 9
Mobility: 5
Weapon type: AR
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
ATK% > ATK > CRIT% > CRIT DMG%
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS GIFTS

Character skills

Stability Damage: 2 Range: 8 Effect Area: Target
Fuse
Basic Attack / Single Target
Selects 1 enemy target within <#D05C19:8 tiles> and deals physical damage equal to <#D05C19:80%> of attack to them
Stability Damage: 3 Cooldown: 1 Range: 8 Effect Area: Target
Common Rail
Skill / Single Target / Buff
Selects 1 enemy target within <#D05C19:8 tiles>, deals <#D05C19:Burn damage> equal to 150% of attack to them and the user gains {!Support Boost I}
Stability Damage: 3 Cooldown: 1 Range: 1 Effect Area: 8
Guide to Victory
Skill / AoE / Debuff
Selects 1 direction and deals AoE <#D05C19:Burn damage> equal to 110% of attack to the first enemy target within <#D05C19:8 tiles> in the selected direction, and inflicts {!Overburn}
Stability Damage: 0 Range: Self Effect Area: Target Confectance Cost: 3
Pressing the Momentum
Ultimate / Buff
Gains <#D05C19:3 stacks> of {!Support Boost II}. At max Confectance Index, gains <#D05C19:1 additional stack> and increases the maximum number of {!Action Support} this turn by <#D05C19:1>
Stability Damage: 0 Range: Self Effect Area: Target
Steady Plan
Passive / Support / Buff
Gains <#D05C19:1 point> of Confectance Index <#D05C19:each time> after dealing damage. Increases damage dealt to targets not under the protection of Cover by <#D05C19:10%>. When an enemy unit within range receives targeted damage from an ally, performs <#D05C19:1 instance> of {!Action Support}, dealing physical damage equal to <#D05C19:90%> of attack and <#D05C19:2 points> of stability damage. This effect can be triggered up to <#D05C19:3 times> per turn

Best Weapons

Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.
Guerno
Obtain from: Battle Pass
ATK: 320 | ATK: 15%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random buff for <#D05C19:1 turn>.
**Effect:** For each allied unit (excluding self) within <#D05C19:5 tiles>, increases healing and damage dealt by <#D05C19:5/6/7/8/9/15%>, up to <#D05C19:15/18/21/24/27/30%>. If there are <#D05C19:more than [C 1-3]> / <#D05C19:at least (excluding yourself) [C 4-6]> 2/1/1/1/1/1 allied units, gains <#D05C19:2/2/3/3/3/4 tiles> of {!Additional Movement} after the active attack.
Heavy Strings
Obtain from: Event Gacha
ATK: 341 | CRIT DMG: 25%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random buff for <#D05C19:1 turn>.
**Effect:** Before attacking, there is a <#D05C19:20/36/52/68/84/100%> chance to cleanse <#D05C19:1> buff from the target. For every <#D05C19:3/3/3/2/2/1 tiles> moved, damage is increased by <#D05C19:5/7.5/10/10/10/10%>, up to a maximum of <#D05C19:10/15/20/20/20/20%>. Critical damage against targets not protected by Cover is increased by <#D05C19:10/10/10/10/15/20%>.

F2P Weapons

Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.
Planeta
Obtain from: Standard Gacha
ATK: 376 | CRIT DMG: 25%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random attack buff for <#D05C19:1 turn>.
**Effect:** When a kill is made or after this unit's {!Extra Action} ends, damage dealt by active skills is increased by <#D05C19:4/5/5/5/5/5%>, stacking up to <#D05C19:5/5/6/7/8/8 times> by <#D05C19:1/1/2/2/2/3 times>. After reaching <#D05C19:5/5/6/7/8/8 stacks>, gain <#D05C19:2/3/3/3/3/4 tiles> of {!Additional Movement} after an active attack.
QBZ-191
Obtain from: Standard Gacha
ATK: 265
**Trait:** If the unit has full HP at the start of the action, they gain a random buff lasting for <#D05C19:1 turn>.
**Effect:** When receiving a buff, increases damage dealt by <#D05C19:10/12/14/16/18/20%> until the start of the next action.

Recommendations

Primary:

Fixed Key 3

While in Support Mode, applies {!Defense Down II} to the target for <#D05C19:1 turn> before the allied unit's attack

Fixed Key 4

Modify the effect of the active skill <#F200FF:Guide to Victory> to deal damage to all enemy targets within <#D05C19:8 tiles> in the selected direction. All enemy targets except the first receive <#D05C19:30%> less damage

Fixed Key 5

When a phase weakness is exploited using the active skill <#F200FF:Common Rail>, gains {!Blazing Assault II} for 2 turns

Alternative:

Fixed Key 1

Gains <#D05C19:3 points> of Confectance Index at the start of the battle

Fixed Key 2

Before Support Action, cleanse <#D05C19:1> buff from the target

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +37 DEF +22

Enhancement 2

HP +80 ATK +5.0%

Fixed Key 1

Gains <#D05C19:3 points> of Confectance Index at the start of the battle

Fixed Key 2

Before Support Action, cleanse <#D05C19:1> buff from the target

Enhancement 3

ATK +45 DEF +30

Enhancement 4

HP +110 ATK +5.0%

Fixed Key 3

While in Support Mode, applies {!Defense Down II} to the target for <#D05C19:1 turn> before the allied unit's attack

Fixed Key 4

Modify the effect of the active skill <#F200FF:Guide to Victory> to deal damage to all enemy targets within <#D05C19:8 tiles> in the selected direction. All enemy targets except the first receive <#D05C19:30%> less damage

Enhancement 5

ATK +53 DEF +40

Enhancement 6

ATK +61 HP +143

Fixed Key 5

When a phase weakness is exploited using the active skill <#F200FF:Common Rail>, gains {!Blazing Assault II} for 2 turns

Fixed Key 6

When under the effect of <#36A9B9:Support Boost>, gain immunity to displacement effects applied by enemy units

Common Key

**Crit Rate 5.0%** Increase damage dealt outside of the unit's own turn by <#D05C19:7%>

Fortification

1

Common Rail Lv. 2

If a kill is scored, increase the damage bonus of {!Support Boost I} to <#D05C19:30%>
2

Guide to Victory Lv. 2

If the target is inflicted with {!Overburn}, increases the critical rate of this attack by <#D05C19:100%>
3

Steady Plan Lv. 2

After {!Action Support}, apply {!Overburn} to the target for <#D05C19:2 turns>. {!Action Support}'s damage increases by <#D05C19:10%>
4

Pressing the Momentum Lv. 2

Applies {!Vulnerable I} to targets that are not protected by Cover for <#D05C19:1 turn>
5

Pressing the Momentum Lv. 3

When performing {!Action Support}, applies {!Damage Up II} to self and the allied unit for <#D05C19:1 turn> before the aforementioned allied unit makes their attack
6

Steady Plan Lv. 3

Increases damage by <#D05C19:10%> against targets without Cover protection

Preferred Dispatch Gifts

Loved Gift Set ( x1.75 Affinity Gain)

Gift Box V
Classical Record
Stone Decoration
Simple Photo Frame

Favoured Gift Set ( x1.5 Affinity Gain)

Gift Box IV
Melancholy Earrings
Themed Bracelet
Heavy Metal Necklace

Liked Gift Set ( x1.25 Affinity Gain)

Gift Box II
Museum Souvenir
Theater Discount Coupon
Concert Ticket