Makiatto SENTINEL

Attack: 844
Health: 1819
Defense: 504
Stability: 9
Mobility: 4
Weapon type: RF
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
ATK% > ATK > CRIT% > CRIT DMG%
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS GIFTS

Character skills

Stability Damage: 2 Range: 9 Effect Area: Target
Lone Wolf Territory
Basic Attack / Single Target
Selects 1 enemy target within <#D05C19:9 tiles> and deals physical damage equal to <#D05C19:80%> of attack to them
Stability Damage: 1 Range: 9 Effect Area: Target Confectance Cost: 2
Cold Precision Shot
Skill / Single Target
Selects 1 enemy target within <#D05C19:9 tiles> and deals <#04ECFF:Freeze damage> equal to <#D05C19:160%> of attack. Increases the critical damage of this attack by <#D05C19:30%>. Gains <#D05C19:1 stack> of <tooltip="Attack is Increased by 10%, maximum of 3 stacks. This effect will be nullified when using skills other than the active skill Cold Precision Shot. Cannot be cleansed."><#36A9B9:__Cold Conviction__></tooltip> for each instance of damage dealt
Stability Damage: 2 Cooldown: 3 Range: 9 Effect Area: Target
Professional Tactics
Skill / Single Target / Buff
Select 1 enemy target within <#D05C19:9 tiles> of self, deal physical damage equal to <#D05C19:130%> of attack, gain <#D05C19:4 points> of Confectance Index, and gain <#D05C19:2 stacks> of {!Standard Approach}
Stability Damage: 0 Cooldown: 3 Range: 9 Effect Area: Target
Absolute Mental Defense
Ultimate / Buff / Interception / Debuff
Gains {!Frost Barrier} and {!Alert} for <#D05C19:2 turns>. The absorption amount of Frost Barrier is equal to <#D05C19:65%> of the Initial attack, but cannot exceed <#D05C19:60%> of max HP
Stability Damage: 0 Range: Self Effect Area: Target
Battlefield Insight
Passive / Buff
Incrases critical rate by <#D05C19:40%> and reduces critical damage by <#D05C19:10%>. At the start of the turn, if this unit's HP exceeds <#D05C19:80%>, gains {!Insight} and {!Steady Progress} until the next turn. When attacking a target with {!Frozen}, ignores <#D05C19:4 points> of stability index and increases damage dealt to them by <#D05C19:20%>. When attacking a target with {!Frigid}, ignores <#D05C19:6 points> of stability index and increases damage dealt to them by <#D05C19:30%>. These effects cannot stack

Best Weapons

Bittersweet Caramel
Obtain from: Event Gacha
ATK: 390 | CRIT DMG: 25%
**Trait:** Attacks ignore <#D05C19:10%> of the target’s defense. If the target has Freeze debuffs, ignore an additional <#D05C19:10%> of its defense.
**Effect:** Increases <#04ECFF:Freeze damage> dealt by <#D05C19:10/12/14/16/18/20%> . For every <#D05C19:4/4/3/3/2/2 instances> of damage dealt outside of own turn, increases damage dealt by the next active attack by <#D05C19:10/12/14/16/18/20%>.
Samosek
Obtain from: Standard Gacha
ATK: 383 | CRIT DMG: 25%
**Trait:** Attacks ignore <#D05C19:1> point of stability index. When possessing {!Insight}, additionally ignore another <#D05C19:1> point of stability index.
**Effect:** Phase Damage is increased by <#D05C19:10/12/14/16/18/20%>. <#F7E910:Electric Damage> is increased by another <#D05C19:10/12/14/16/18/20%>.
Eulogistic Verse
Obtain from: Event Gacha
ATK: 348 | ATK: 15%
**Trait:** If a phase weakness is exploited, ignores <#D05C19:10%> of the targets's defense. If it is a Freeze phase weakness, ignores another <#D05C19:10%> of defense
**Effect:** When the user has {!Insight}, increases damage dealt by <#D05C19:10/12/14/16/18/20%>. Before an allied unit makes an active attack, if the target has Freeze debuffs, increases <#04ECFF:Freeze damage> dealt by <#D05C19:5/6/7/8/9/10%>. If the target has {!Frigid}, this damage increase is enhanced to <#D05C19:10/12/14/16/18/20%>.

F2P Weapons

Samosek
Obtain from: Standard Gacha
ATK: 383 | CRIT DMG: 25%
**Trait:** Attacks ignore <#D05C19:1> point of stability index. When possessing {!Insight}, additionally ignore another <#D05C19:1> point of stability index.
**Effect:** Phase Damage is increased by <#D05C19:10/12/14/16/18/20%>. <#F7E910:Electric Damage> is increased by another <#D05C19:10/12/14/16/18/20%>.
W 2000
Obtain from: Event Gacha
ATK: 278
**Trait:** Attacks ignore <#D05C19:10%>. of the target’s defense. If the target has Freeze debuffs, ignore an additional <#D05C19:10%> of its defense.
**Effect:** If HP is above 80%, out-of-turn damage is increased by <#D05C19:10/12/14/16/18/20%>.
Three-Line Rifle M1891
Obtain from: Standard Gacha
ATK: 272
**Trait:** Attacks ignore <#D05C19:1> point of stability index. When possessing {!Insight}, additionally ignore another <#D05C19:1> point of stability index.
**Effect:** If the target is affected by a Phase debuff, damage dealt to them is increased by <#D05C19:10/12/14/16/18/20%>.

Recommendations

Primary:

Fixed Key 1

When the active skill <#F200FF:Cold Precision Shot> results in a kill, gains <#D05C19:1> point of Confectance Index.

Fixed Key 2

Gains <#D05C19:3 points> of Confectance Index at the start of the battle.

Fixed Key 6

Increases attack by <#D05C19:10%> at the start of the battle. This effect lasts until HP drops below <#D05C19:100%> for the first time.

Alternative:

Fixed Key 3

After using the active skill <#F200FF:Professional Tactics>, if there are no other allied units within <#D05C19:3 tiles>, gains <#D05C19:1 stack> of <tooltip="Before using an active attack, apply to the target stacks of Frozen equals to the number of attacks made, lasts for 1 turn. Activates 1 time. This buff cannot be cleansed."><#36A9B9:__Lone Wolf__></tooltip>.

Fixed Key 5

At the start of the battle, applies <tooltip="Immune to Frozen and Frigid. Increase incoming Freeze damage from Makiatto by 20%. If phase weakness is exploited, this effect is increased to 30%. This effect cannot be cleansed."><#36A9B9:__Murderous Intent__></tooltip> to the enemy unit with the highest HP.

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +39 Defense +21

Enhancement 2

Health +77 Attack Boost +5%

Fixed Key 1

When the active skill <#F200FF:Cold Precision Shot> results in a kill, gains <#D05C19:1> point of Confectance Index.

Fixed Key 2

Gains <#D05C19:3 points> of Confectance Index at the start of the battle.

Enhancement 3

Attack +48 Defense +29

Enhancement 4

Health +105 Attack Boost +5.0%

Fixed Key 3

After using the active skill <#F200FF:Professional Tactics>, if there are no other allied units within <#D05C19:3 tiles>, gains <#D05C19:1 stack> of <tooltip="Before using an active attack, apply to the target stacks of Frozen equals to the number of attacks made, lasts for 1 turn. Activates 1 time. This buff cannot be cleansed."><#36A9B9:__Lone Wolf__></tooltip>.

Fixed Key 4

When using <#F200FF:Lone Wolf Territory>, <#F200FF:Cold Precision Shot>, or <#F200FF:Professional Tactics>over a freeze tile, cleanses all Freeze debuffs from self and gains <#D05C19:3 tiles> of Additional Movement.

Enhancement 5

Attack +56 Defense +38

Enhancement 6

Attack +64 Health +137

Fixed Key 5

At the start of the battle, applies <tooltip="Immune to Frozen and Frigid. Increase incoming Freeze damage from Makiatto by 20%. If phase weakness is exploited, this effect is increased to 30%. This effect cannot be cleansed."><#36A9B9:__Murderous Intent__></tooltip> to the enemy unit with the highest HP.

Fixed Key 6

Increases attack by <#D05C19:10%> at the start of the battle. This effect lasts until HP drops below <#D05C19:100%> for the first time.

Common Key

**Attack Boost 5.0%** At the start of the action, if own HP is greater than <#D05C19:80%>, reduces stability damage taken from attacks by <#D05C19:2 points>. This can trigger at most <#D05C19:once> per turn.

Fortification

1

Cold Precision Shot Lv. 2

Perform two attacks, critical damage will no longer increase, and the damage dealt is decreased to <#D05C19:100%> of attack. If the first attack crits, the critical rate of the second attack is increased by <#D05C19:100%>, and the critical damage is increased by <#D05C19:80%>
2

Absolute Mental Defense Lv. 2

The absorption amount of {!Frost Barrier} is increased to <#D05C19:80%> of this unit's initial attack, and the cap is increased to <#D05C19:80%> of max HP. The number of {!Interception} triggered is increased by <#D05C19:1 time> per turn
3

Battlefield Insight Lv. 2

When dealing Freeze damage to an enemy target with {!Frozen}, increases the stability index ignored to <#D05C19:6 points>. When dealing Freeze damage to an enemy target with {!Frigid}, increases the stability index ignored to <#D05C19:10 points>
4

Professional Tactics Lv. 2

Change {!Standard Approach} to {!Emergency Plan}
5

Battlefield Insight Lv. 3

When dealing Freeze damage to an enemy target with {!Frozen} or {!Frigid}, increases the stability index ignored to <#D05C19:10 points> and damage dealt by <#D05C19:30%>
6

Absolute Mental Defense Lv. 3

After using <#F200FF:Absolute Mental Defense>, gains <#D05C19:2 points> of Confectance Index at the end of the action. This effect can be triggered <#D05C19:2 times>. {!Interception} can be triggered <#D05C19:once> more each turn. If the {!Interception} deals a critical hit, gains {!Rapture} for <#D05C19:1 turn>

Preferred Dispatch Gifts

Loved Gift Set ( x1.75 Affinity Gain)

Gift Box V
Classical Record
Stone Decoration
Simple Photo Frame

Favoured Gift Set ( x1.5 Affinity Gain)

Gift Box I
Tablet Computer
Camera
VR Glasses

Liked Gift Set ( x1.25 Affinity Gain)

Gift Box III
Elegant Small Mirror
Worry-Free Cleaning Kit
Ultra-Long Life Battery