Do you want to add your guide? Let us know on our [discord server](https://discord.gg/eaqY73Ebth) {bl} <size=32> A </size> {bl} **Accolade's Brilliance** - increases attack by <#D05C19:10%>. This buff cannot be cleansed. **Acid Corrosion II** - reduce defense by <#D05C19:30%>. This is considered a <#8C80E7:Corrosion> defense debuff. **Action Support** - assist attack. Performs an attack. Cannot be triggered by Assist attack. **Active Engagement** - attacks deal <#F7E910:Electric> damage, increasing damage dealt by <#D05C19:30%>, effective <#D05C19:once>. This is considered a buff and cannot be cleansed. **Additional Movement** - can move once, but cannot use any other commands. **Alert** - when an enemy within <#D05C19:9 tiles> attempts to attack with <#36A9B9:Frost Barrier>, <#36A9B9:Interception> that enemy, dealing <#04ECFF:Freeze damage> equal to <#D05C19:90%> of attack, <#D05C19:2> stability damage, and applies <#36A9B9:Frozen> for <#D05C19:1 turn>. Activates <#D05C19:2 times> per turn. This effect cannot be cleansed. **Ambush** - return fire if an enemy within <#D05C19:3 tiles> attempts to use a skill, dealing AoE Physical damage equal to <#D05C19:100%> of attack. This effect cannot be cleansed. **Anesthesia** - immune to basic attacks and skill damage. This immunity is removed after receiving <#D05C19:1> basic attack or skill attack. This is considered a buff. **Angry** - increase mobility by <#D05C19:2 tiles> and increase attack by <#D05C19:30%>. Maximum of <#D05C19:3 stacks>. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed. **Arctic Benediction** - before an active attack, apply <#36A9B9:!Frozen> to the target, increasing damage dealt by <#D05C19:20%>. Effective <#D05C19:once>. Buff cannot be cleansed. **Area Defense II** - AoE damage taken reduced by <#D05C19:20%>. Considered a buff. **Asphyxiation** - when afflicted with <#36A9B9:Asphyxiation>, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to <#D05C19:40%> of maximum HP at the end of an action. <#36A9B9:Asphyxiation> is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed. **Attack Down I** - attack decreased by <#D05C19:10%>. Considered a debuff. **Attack Down II** - attack decreased by <#D05C19:15%>. Considered a debuff. **Attack Up I** - attack is increased by <#D05C19:10%>. This is considered a buff. **Attack Up II** - attack is increased by <#D05C19:15%>. This is considered a buff. **Avalanche** - when other <#04ECFF:Freeze> debuffs are applied, gain <#D05C19:1 stack>. Upon reaching <#D05C19:5 stacks>, take <#D05C19:8> fixed stability damage. This is considered as a <#04ECFF:Freeze> debuff. <size=32> B </size> {bl} **Blazing Assault II** - increase attack by 15%. This is considered a Burn buff. **Burn Source Code** - attacks apply <#36A9B9:Burning Sensation> to the target for <#D05C19:1 turn>. This effect cannot be cleansed. **Burning II** - upon gaining this effect and at the end of each action, the user takes fixed damage equal to <#D05C19:20%> of the inflictor's attack. Maximum of <#D05C19:3 stacks>. This is considered a <#E47245:Burn debuff>. **Burning III** - when this effect is gained and at the end of action, self and all allies <#D05C19:within a 1-tile radius> receive fixed damage requal to <#D05C19:30%> of the inflictor's attack. This is considered a <#E47245:Burn> debuff. **Burning Sensation** - if a basic attack or skill is used during the units turn, they will take fixed damage equal to <#D05C19:40%> of their maximum HP, capped at <#D05C19:200%> of the inflictor's attack. This is considered a <#E47245:Burn> debuff. <size=32> C </size> {bl} **Camouflage** - when other allied units are on the field, this unit cannot be targeted by enemy basic attacks or active skills. Cannot be cleansed. **Cloaked** - cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed. **Cold Conviction** - attack is Increased by <#D05C19:10%>, maximum of <#D05C19:3 stacks>. This effect will be nullified when using skills other than the active skill <#36A9B9:Cold Precision Shot>. Cannot be cleansed. **Cold Snap** - before moving, receive fixed damage equal to <#D05C19:10%> of attack from the unit that applied this effect. This is considered a <#04ECFF:Freeze> movement debuff. **Command** - stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed. **Concatenation** - when the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed. **Conductivity** - when attacked, this effect is transformed into <#36A9B9:Paralysis>. This is considered an <#F7E910:Electric> debuff. **Congestion** - cannot be healed. Considered a <#46ADDA:Hydro> debuff. **Continuous Healing I** - restore <#D05C19:10%> of maximum HP at the end of action. This is considered a buff. **Continuous Healing II** - recover <#D05C19:20%> of maximum HP at the end of the action. This is considered a buff. **Continuous Stability Regen I** - recover <#D05C19:1 point> of stability index at the end of the action. This is considered a buff. **Counterattack** - perform an attack; cannot be triggered by Return Fire, Counterattack or Assists. **Courage to Endure** - damage dealt with Counter-Terrorism Support is increased by <#D05C19:30%>. This buff cannot be cleansed. **Critical Damage Up I** - increase critical damage by 10%. This is considered a buff. **Critical Rate Boost II** - critical rate increased by <#D05C19:20%>. Considered a buff. <size=32> D </size> {bl} **Damage Reduction I** - damage dealt reduced by <#D05C19:10%>. Considered a buff. **Damage Reduction II** - damage dealt reduced by <#D05C19:20%>. Considered a buff. **Damage Up I** - increase damage dealt by <#D05C19:10%>. Considered a buff. **Damage Up II** - increase damage dealt by <#D05C19:20%>. Considered a buff. **Damp** - reduce healing by <#D05C19:40%>. Upon reaching 2 stacks, it is converted to Congestion for <#D05C19:2 turns>. Maximum of <#D05C19:2 stacks>. This is considered a <#46ADDA:Hydro> debuff. **Defense Down I** - reduce defense by <#D05C19:20%>. Considered a debuff. **Defense Down II** - reduce defense by <#D05C19:30%>. Considered a debuff. **Defense Up I** - defense increased by <#D05C19:20%>. Considered a buff. **Defense Up II** - defense increased by <#D05C19:30%>. Considered a buff. **Defense Up III** - defense increased by <#D05C19:40%>. Considered a buff. **Defensive Support** - increase defense equal to <#D05C19:30%> of the applier's base defense, maximum of <#D05C19:4 stacks>. This effect cannot be cleansed **Degradation Mark** - receive fixed damage equal to <#D05C19:80%> of the inflictor's attack at the end of action. Can stack up to <#D05C19:5 times>. This is considered a debuff and cannot be cleansed. **Degradation Mark II** - at the end of the faction's turn, receive fixed damage equal to <#D05C19:30%> of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark WIngs in a turn will remove stacks of <#36A9B9:Degradation Mark II> before their effects are resolved: 1 elimination: <#D05C19:1 stack>; 2 eliminations: <#D05C19:4 stacks>; 3 or more eliminations: <#D05C19:7 stacks>. **Delicate** - damage taken is increased by <#D05C19:30%>, and an additional <#D05C19:2 points> of fixed stability damage is received. This is considered a debuff and cannot be cleansed. **Dissolve** - restores <#D05C19:50%> of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals <#D05C19:85%> of the inflictor's attack as AoE <#8C80E7:Corrosion> damage to all enemy targets <#D05C19:within a 3-tile range>. This is considered a <#8C80E7:Corrosion> buff and cannot be cleansed. **Dual Defense** - increase defense by <#D05C19:200%>. This effect is stackable and cannot be cleansed. <size=32> E </size> {bl} **Efficiency Boost** - increase attack by <#D05C19:30%>, stackable. This is considered a buff and cannot be cleansed. **Electric Shock** - for each <#D05C19:1 tile> moved, receive fixed damage equal to <#D05C19:5%> of the inflictor's attack. This is considered an <#F7E910:Electric> debuff. **Electric ShockA** - when receiving <#F7E910:Electric> damage, the attacker who inflicted the <#36A9B9:Electric ShockA> deals an additional <#D05C19:50%> of their attack as fixed damage. This is considered an <#F7E910:Electric> debuff. **Energy Storage** - trigger the effects of the skill <#36A9B9:Focused Flameheart> upon reaching <#D05C19:3 stacks>. This effect cannot be cleansed. **Explosive Momentum** - all <#36A9B9:Explosive> damage increased by <#D05C19:100%>. This is considered a buff and cannot be cleansed. **Extra Action** - 1 action can be taken. **Extra Command** - commands other than movements can be executed. **Extra Movement** - additional tiles that you can move to. <size=32> F </size> {bl} **Fear** - uncontrollable, actively moves away from the caster. This is removed when the caster dies. **Feeling Full** - attack increased by <#D05C19:15%> of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed. **Ferocious II** - increase damage dealt by <#D05C19:80%> and reduce damage taken by <#D05C19:40%>. This is considered a buff. **Flammable** - when taking <#E47245:Burn> damage, increase stability damage taken by <#D05C19:2 points>, and the attacker recovers <#D05C19:2 points> of stability index. Each time <#E47245:Burn> damage is taken, <#D05C19:1 stack> is consumed. Maximum of <#D05C19:2 stacks>. This is considered a <#E47245:Burn> debuff. **Frenzy** - converts enemy attacks within a <#D05C19:4-tile radius> to <#E47245:Burn> damage, and applies a <#E47245:Burn> weakness to enemy targets within the range. This is considered a buff and cannot be cleansed. **Frigid** - unable to move and cannot be actively displaced. Considered a <#04ECFF:Freeze> movement debuff. **Frost** - applies <#36A9B9:Frozen> to units which end their movement in this area for <#D05C19:2 turns>. Enemy units in this area gain a weakness to <#04ECFF:Freeze> damage and <#04ECFF:Freeze> tiles. **Frost Barrier** - when <#36A9B9:Shield> or <#36A9B9:Frost Barrier> is destroyed, apply <#36A9B9:Frigid> for <#D05C19:1 turn> to the unit that destroyed it. This is considered a <#04ECFF:Freeze> buff and cannot be cleansed. **Frozen** - movement is decreased by <#D05C19:1 tile>. If <#36A9B9:Frozen> has reached <#D05C19:2 stacks> at the end of the action, it is converted to <#36A9B9:Frigid>, which lasts for <#D05C19:1 turn>. Maximum of <#D05C19:2 stacks>. This is considered a <#04ECFF:Freeze> movement debuff. <size=32> G </size> {bl} **Glacial Domain** - provides <#D05C19:1> instance of Action Support to an enemy unit within range when they are hit by targeted damage from an ally, dealing <#D05C19:80%> of attack as Physical damage and <#D05C19:2 points> of stability damage. Can trigger up to <#D05C19:3 times per turn>. Cannot be cleansed. <size=32> H </size> {bl} **Hatred** - when attacked by the Atrocity Thorn, take additional fixed damage equal to <#D05C19:30%> of its attack and <#D05C19:4 points> of fixed stability damage, then <#36A9B9:Hatred> is removed. This is considered a debuff. **Haywire Force Field** - at the end of the Fortress Titan's turn, all enemy targets with <#36A9B9:Haywire Force Field> are teleported to random locations within a <#D05C19:4-tile AoE> centered around the Fortress Titan. This effect cannot be cleansed. **Heat Recovery** - before being attacked, recovers own HP equalt to <#D05C19:30%> of attack, recovers <#D05C19:2 points> of stability, and randomly cleanses <#D05C19:1> buff from the attacker. Triggers <#D05C19:once>. Considered a Burn buff. **Hesitation** - decrease mobility by <#D05C19:1 tile> and increase damage taken by <#D05C19:20%>. This is considered a debuff. **Hole** - at the start of the turn, Sneaker Crysmoles will always emerge from their <#36A9B9:caves>; positioning a unit on top of a <#36A9B9:cave> entrance prevents Sneaker Crysmoles from emerging through it. For ever <#36A9B9:cave> that is not blocked by a unit, Sneaker Crysmoles gain <#D05C19:1 stack> of <#36A9B9:Restless> for <#D05C19:1 turn>. **Hunter's Talent** - ullrid exclusive mark. Cannot be cleansed. **Hydro Source Code** - attacks apply <#36A9B9:Congestion> to the target for 1 turn. This effect cannot be cleansed. <size=32> I </size> {bl} **Ice's Grace** - upon reaching <#D05C19:4 stacks>, the active skill <#F200FF:Hero's Code> gains an additional effect, ignoring <#D05C19:15%> of the target's Cover damage reduction. The damage is converted into <#04ECFF:Freeze damage> and if the target is on a Freeze tile, damage dealt is increased to <#D05C19:130%>. Can stack up to <#D05C19:4 times> and is effective <#D05C19:once>. Cannot be cleansed. **Impact Response I** - after being attacked, Suomi gains <#D05C19:10%> of maximum HP. Considered a buff. **Impede** - when a unit is afflicted with <#36A9B9:Impede>, they are unable to deal stability damage. It can be removed by moving <#D05C19:4 or more tiles> before using a skill. This is considered a debuff and cannot be cleansed. **Infatuated** - uncontrollable, actively moves toward the caster. This is removed when the caster dies. **Insight** - increases the Range of Ultimate Skills by <#D05C19:1 tile>. This is considered a buff. **Inspired** - damage dealt increased by <#D05C19:50%>. This is considered a buff and cannot be cleansed. **Interception** - performs an attack; cannot be triggered by Interceptions, Counterattacks or Action Supports. **Intimidation** - at the end of an action, if beyond a <#D05C19:7 tile range> from the unit which applied this effect, remove <#36A9B9:Intimidation>. Otherwise, receive <#D05C19:1 instance> of basic attack from the unit that applied this effect. <size=32> L </size> {bl} **Lava** - applies <#36A9B9:Burning II> to units which end their movement in this area for <#D05C19:2 turns>. Enemy units in this area gain a weakness to <#E47245:Burn> damage and <#E47245:Burn> tiles. **Level Up** - increase attack by <#D05C19:5%>. Maximum of <#D05C19:15 stacks>. Removed upon Stability Break. This is considered a buff and cannot be cleansed. **Lightspike** - critical Rate and critical damage increased by <#D05C19:3%>, stacking up to <#D05C19:8 times>. This is considered a buff and cannot be cleansed. **Limited Mobility** - unable to act. This effect cannot be cleansed. **Low Energy** - attack reduced by <#D05C19:50%>. This is considered a <#8C80E7:Corrosion> debuff. <size=32> M </size> {bl} **Mark of Prey** - at the end of action, if within a <#D05C19:5-tile> radius of Ullrid, Ullrid inflicts AoE physical damage equal to <#D05C19:100%> of attack. Cannot be cleansed. **Monoprotic Acid** - at the end of action, take fixed damage equal to <#D05C19:10%> of the inflictor's attack. Units with <#36A9B9:Monoprotic Acid> will cause a random ally within <#D05C19:4 tiles> without <#36A9B9:Monoprotic Acid> to also be inflicted with <#36A9B9:Monoprotic Acid> for <#D05C19:2 turns>. Maximum of <#D05C19:3 stacks>. This is considered a <#8C80E7:Corrosion> debuff. **Movement Denied** - unable to move. This is considered a movement debuff. **Movement Down II** - mobility decreased by <#D05C19:2 tiles>. This is considered a movement debuff. **Movement Up I** - increase mobility by <#D05C19:1 tile>. This is considered a movement buff. **Movement Up II** - increase mobility by <#D05C19:2 tiles>. This is considered a movement buff. **Myopia I** - maximum range reduced to <#D05C19:5 tiles>. This is considered a debuff. <size=32> O </size> {bl} **Optical Afterimage** - damage taken is reduced by <#D05C19:80%>. The clone vanishes after being attacked by an AoE skill. **Overburn** - upon gaining this effect and at the end of action, this unit and all allies within a <#D05C19:1 tile> radius receive fixed damage equal to <#D05C19:10%> of the attack of the unit that applied this effect. Considered a <#E47245:Burn> debuff. **Overheating** - command Prohibition, disallow the use of basic attacks and active skills. Burn debuff. **Overload** - cannot move, and damage dealt decreased by <#D05C19:50%>. This is considered a debuff. **Overwhelming Momentum** - all <#36A9B9:Overwhelming> damage increased by <#D05C19:100%>. This is considered a buff and cannot be cleansed. **Overzealous** - when attacked by the inflictor, increases damage taken by <#D05C19:30%>. This debuff cannot be cleansed. <size=32> P </size> {bl} **Paralysis** - command Prohibition, disallows the use of basic attacks and active skills. <#F7E910:Electric> debuff. **Permeating Field** - detonates when stacked to <#D05C19:2 stacks>, dealing fixed damage equal to <#D05C19:80%> of the inflictor's attack, then removes all <#36A9B9:Permeating Field>s from the target. This is considered a debuff and cannot be cleansed. **Phase Boost I** - increase Phase damage dealt by <#D05C19:10%>. This is considered a buff. **Phase Boost II** - increase Phase damage dealt by <#D05C19:20%>. This is considered a buff. **Piercing II** - targeted damage ignores <#D05C19:30%> of the target's defense. Considered a buff **Pitch Perfect** - before launching active attacks, deals stability damage equal to the number of <#36A9B9:Tuning> stacks. Can trigger <#D05C19:1 time>. This effect cannot be cleansed. **Power of Unity** - each stack gained increases self and the City Warden's targeted damage by <#D05C19:10%>. All stacks are removed before a new attack target is selected. Maximum of <#D05C19:3 stacks>. This buff cannot be cleansed. **Prophecy of Mourning** - upon receiving targeted damage, Nemesis performs <#36A9B9:Action Support> and gains <#D05C19:2 points> of Confectance Index. This effect activates <#D05C19:once>, cannot be cleansed. **Protection** - when an allied unit (excluding self) within <#D05C19:5 tiles> is attacked an survives, this unit counterattacks the attacker, dealing <#8C80E7:Corrosion> damage equal to <#D05C19:130%> of attack and applying <#36A9B9:Low Energy> for <#D05C19:2 turns>. This effect cannot be cleansed. **Protective Coating** - expends <#36A9B9:Protective Coating>'s HP to neutralize an equal amount of damage. When a unit with <#36A9B9:Protective Coating> is attacked, the attacker receives <#D05C19:1 stack> of <#36A9B9:Frozen> for <#D05C19:1 turn>. <#36A9B9:Protective Coating> can stack. This is considered a <#04ECFF:Freeze> buff. <size=32> Q </size> {bl} **Quick Barrier** - targeted damage taken reduced by <#D05C19:60%>, effective <#D05C19:once>. Considered a buff. <size=32> R </size> {bl} **Rapture** - damage dealt is increased by <#D05C19:7.5%>, stacking up to <#D05C19:4 times>. Cannot be cleansed. **Reciprocal Gift** - reduce by <#D05C19:1 stack> for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using <#36A9B9:Edge Strike>. This effect is stackable and cannot be cleansed. **Recon Order** - when normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to <#D05C19:30%> of attack and <#D05C19:3 points> of stability damage on the target and all enemy targets within a <#D05C19:3x3 radius>. This effect cannot be cleansed. **Reflective Coating** - when a unit with <#36A9B9:Reflective Coating> is attacked, the attacker receives fixed damage equal to <#D05C19:30%> of the damage dealt. This is considered a <#E47245:Burn> buff. **Resolve to Defend** - attacks <#D05C19:1> more time with Surveillance. For each time the enemy target is attacked, increase damage dealt to that target by <#D05C19:5%>. This buff cannot be cleansed. **Resonance** - when an ally with <#36A9B9:Resonance> takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed. **Restless** - mobility increased by <#D05C19:1 tile>. Stackable. This is considered a buff and cannot be cleansed. **Retaliation** - when an enemy attempts a basic attack or active attack in an area under <#36A9B9:Retaliation>, and is within <#D05C19:3-11 tiles> of Felaskju, they are attacked for physical damage equal to <#D05C19:80%> of attack. This effect cannot be cleansed. <size=32> S </size> {bl} **Second Strike** - if this unit is not within <#D05C19:3 tiles> of the applier of this effect at the end of their action, they take fixed damage equal to <#D05C19:40%> of maximum HP. <#36A9B9:Second Strike> cannot be acquired again within <#D05C19:2 turns>. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed. **Security Monitoring** - at the end of this unit's action, perform Surveillance on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for <#D05C19:40%> of own attack. This effect can trigger <#D05C19:1 time> per turn **Self-Repair** - when the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index. **Shelter** - gain Stability Protection, reducing stability damage taken by <#D05C19:2 points>. Each instance of stability damage consumes <#D05C19:1 stack>, stacking up to <#D05C19:3 times>. Considered a buff. **Shield** - absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include <#36A9B9:Frost Barrier> and other effects. **Shock** - applies <#36A9B9:Paralysis> to target for <#D05C19:1 turn> before attacking, effective <#D05C19:once>. This is considered an <#F7E910:Electric> buff. **Sleetdrift Sprint** - the range of Support Fire is increased by <#D05C19:1 tile>. This effect cannot be cleansed. **Stability Loss I** - stability damage taken is increased by <#D05C19:1 point>. Defense debuff **Stability Loss II** - stability damage taken is increased by <#D05C19:2 points>. Defense debuff **Stability Lost** - when at <#D05C19:4 stacks>, the affected unit takes fixed damage equal to <#D05C19:120%> of Darture's attack, then all <#36A9B9:Stability Lost> stacks on the affected unit are removed. This effect cannot be cleansed. **Standard Approach** - reduce AoE damage taken by <#D05C19:25%>. Each instance of AoE damage taken consumes <#D05C19:1 stack>. Maximum of <#D05C19:3 stacks>. This is considered a buff. **Steady Progress** - mobility increased by <#D05C19:1 tile>, immune to displacement effects from enemy units. Cannot be cleansed. **Stop-Hit** - performs an attack which ends the target's movement. Cannot trigger <#36A9B9:Action Support>s, <#36A9B9:Interception>s, or <#36A9B9:Counterattack>s. **Stress Response** - increase mobility by <#D05C19:2 tiles> and increase attack by <#D05C19:100%>. This is considered a buff and cannot be cleansed. **Strike** - mobility increased by <#D05C19:1 tile>, attack increased by <#D05C19:10%>, defense increased by <#D05C19:20%>, stacking up to <#D05C19:6 times>. This is considered a buff and cannot be cleansed. **Stun** - unable to act. **Support** - enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes <#36A9B9:Action Support> <#D05C19:1 time>, dealing Physical damage equal to <#D05C19:80%> of attack and <#D05C19:3> stability damage. This effect cannot be cleansed. **Support Boost I** - increase dealt with <#36A9B9:Action Support> by <#D05C19:15%>. Damage against exposed units is increased by <#D05C19:10%>. Activates <#D05C19:1 time>. This is considered a buff and cannot be cleansed. **Support Boost II** - increase damage dealt with <#36A9B9:Action Support> by <#D05C19:30%>. Damage against exposed units is increased by <#D05C19:10%>. Activates <#D05C19:1 time>. This is considered a buff and cannot be cleansed. **Surveillance** - when an enemy attempts to move in an area under <#36A9B9:Surveillance> and is within <#D05C19:3-10 tiles> of Aegis Deadeye - ELE, they are attacked for <#F7E910:Electric> damage equal to <#D05C19:80%> of attack and receives Paralysis for <#D05C19:1 turn>. This effect cannot be cleansed. **Swamp** - deal fixed damage equal to <#D05C19:20%> of own attack to enemy units which end their turn in this area. Apply a weakness to <#8C80E7:Corrosion> to enemy units in this area. At the start of every <#D05C19:2nd turn>, the <#36A9B9:Swamp> spreads <#D05C19:1 tile in each direction>. This is considered a <#8C80E7:Corrosion> tile. <size=32> T </size> {bl} **Targeted Attack Boost II** - targeted damage increased by <#D05C19:20%>. This is considered a buff. **Taunt** - uncontrollable, forced to use basic attacks on the user. This is removed when the user dies. **Tenacity to Withstand** - damage dealt increases with the target's remaining HP, with a maximum of <#D05C19:60%>. This buff cannot be cleansed. **Thermal Cycling** - upon consuming <#36A9B9:Heat Recovery>, regain <#D05C19:1 stack> of <#36A9B9:Heat Recovery>. Triggers <#D05C19:1 time>. This is considered a Burn buff and cannot be cleansed. **Tideway** - applies <#36A9B9:Damp> to units which end their movement in this area for <#D05C19:2 turns>. Enemy units in this area gain a weakness to <#46ADDA:Hydro> damage and <#46ADDA:Hydro> tiles. **Treacherous** - critical rate is increased by <#D05C19:100%>, and critical damage is increased by <#D05C19:50%>. This is considered a buff and cannot be cleansed. **Tuning** - increases critical rate and critical damage by <#D05C19:3%>, maximum of <#D05C19:10 stacks>. Gains <#D05C19:6 tiles> of <#36A9B9:Additional Movement> after using an active attack. This buff cannot be cleansed. <size=32> U </size> {bl} **United Advance** - increase damage dealt by <#D05C19:50%>. This is considered a buff and cannot be cleansed. **Unshakable Confidence** - increases the critical rate and critical damage of ultimate skills by <#D05C19:5%>. Maximum of <#D05C19:4 stacks>. This buff cannot be cleansed. <size=32> V </size> {bl} **Vulnerable I** - increase damage taken by <#D05C19:10%>. This is considered a defense debuff. **Vulnerable II** - increase damage taken by <#D05C19:20%>. This is considered a defense debuff. <size=32> W </size> {bl} **Warding Light** - increase Freeze damage dealt by <#D05C19:15%>. Upon taking damage, if <#36A9B9:Frost Barrier> is not destroyed, deal <#D05C19:1> fixed stability damage to the attacker. This effect cannot be cleansed. **Whirlwind** - gain <#D05C19:6 tiles> of mobility and <#36A9B9:Blade Whirlwind> becomes available for use. Using basic attacks or other active skill consumes <#D05C19:2 extra points> of Confectance Index. **Wintry Bastion** - reduce damage taken by <#D05C19:30%>, maximum of <#D05C19:5 stacks>. Expend <#D05C19:1 stack> upon being attacked. This is considered a <#04ECFF:Freeze> buff and cannot be cleansed. **Wise Support** - performs a Support Attack. <size=32> Z </size> {bl} **Zoom In** - increase damage dealt by <#D05C19:15%>, and increase stability damage by <#D05C19:2 points>. This stacks up to <#D05C19:2 times> and is effective <#D05C19:once>. This buff cannot be cleansed.