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Ravn VARJAGERS

Уязвимости:
Mobility: 3
Stability: 33
Crit Rate: 0%
Crit DMG: 100%

Скиллы персонажа

Урон по стабильности: 4 Радиус: 2 Зона эффекта: 3x3
Precision Bombing
Basic Attack / Single Target / AoE / Displacement
<#36A9B9:[Precision Bombing: Expulsion]> Select 1 enemy unit <#D05C19:within a 2-tile radius>, dealing melee Physical damage equal to <#D05C19:80%> of attack on the target and all enemy units within a <#D05C19:3x3 area> around it, and knock the target back by <#D05C19:3> tiles. <#36A9B9:[Precision Bombing: Pillage]> Select 1 enemy target within a <#D05C19:3 to 8-tile radius>, dealing Physical damage equal to <#D05C19:120%> of attack, and increase stability damage by <#D05C19:1 point>. Select the nearest enemy target, prioritizing <#36A9B9:[Precision Bombing: Expulsion]> for the attack
Урон по стабильности: 4 Радиус: 2 Зона эффекта: --
Hammer Crush
Skill / AoE / Cover Destruction
Selects 1 direction and deals AoE physical damage equal to <#D05C19:100%> of attack to all enemies within a <#D05C19:3x5 area> in front
Урон по стабильности: 4 Радиус: Self Зона эффекта: Map
Burning Discipline
Skill / AoE / Cover Destruction / Terrain
Marks the location of all enemies and an area of <#D05C19:2 tiles> around them. At the start of the next turn, deals <#D05C19:150%> of attack as AoE Burn damage that ignores Cover to all enemies on the marked tiles and generates {!Lava} tiles for 2 turns.
Урон по стабильности: 4 Радиус: Map Зона эффекта: 3
Anchoring Deterrence
Skill / AoE / Split / Cover Destruction / Terrain Traversal
Marks the farthest enemy target. At the start of the next turn, deals AoE physical damage equal to <#D05C19:180%> of attack that ignores Cover to all enemy units within <#D05C19:3 tiles> of the marked target. This damage can be shared
Урон по стабильности: 5 Радиус: Map Зона эффекта: 3x3
Focused Flameburst
Passive / AoE / Cover Destruction / Terrain
At the end of the action, if stability index is greater than <#D05C19:0>, gain <#D05C19:1 stack> of {!Energy Storage}. When {!Energy Storage} reaches 3 stacks, mark 1 random enemy target. At the start of the next turn, deal AoE physical damage equal to <#D05C19:150%> of attack to all enemy units within the <#D05C19:3x3 area> around the marked target. For <#D05C19:each point> of stability, deal additional damage equal to <#D05C19:20%> of attack
Урон по стабильности: 0 Радиус: Self Зона эффекта: Target
Component Stacking
Passive / Buff / Stability Regen
When stability index is greater than <#D05C19:0>, reduce damage taken by <#D05C19:80%>. When entering Stability Break, cleanse all {!Energy Storage}. Unable to receive stability restoration effects during Stability Break. Restore stability index to full <#D05C19:2 turns> after Stability Break