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Nemertea ELIDS

Уязвимости:
Mobility: 4
Stability: 21
Crit Rate: 0%
Crit DMG: 100%

Скиллы персонажа

Урон по стабильности: 4 Радиус: 2 Зона эффекта: 3x3
Acid Expansion
Basic Attack / Targeted / AoE
<#3482D8:[Acid Expansion - Saturation]> Targets an enemy within <#D05C19:2 tiles>. Deals AoE <#8C80E7:Corrosion damage> equal to <#D05C19:100%> of attack to all enemies within a <#D05C19:3x3 area> around them. <#3482D8:[Acid Expansion - Saturation]> Targets the closest enemy within <#D05C19:3 to 4 tiles>, deals <#8C80E7:Corrosion damage> equal to <#D05C19:100%> of attack to them and increases stability damage dealt by <#D05C19:1 point>. Prioritize using <#3482D8:[Acid Expansion - Saturation]> to attack closest target
Урон по стабильности: 4 Радиус: Map Зона эффекта: 5x5
Corrosive Rain
Skill / AoE / Cover Destruction / Terrain
Marks the farthest enemy target. At the start of the next turn, deals AoE <#8C80E7:Corrosion damage> equal to <#D05C19:70%> of attack that ignores Cover to all enemy targets within a <#D05C19:5x5 area> around the target. Applies {!Movement Down II} and {!Triacid} for <#D05C19:2 turns>, and generates {!Swamp} tiles for <#D05C19:4 turns>
Урон по стабильности: 0 Радиус: Self Зона эффекта: Target
Membrane Hardening I
Passive / Buff / Stability Regen
When stability index is greater than <#D05C19:0>, reduce damage taken by <#D05C19:80%>. Unable to receive stability restoration effects during Stability Break, restore stability index to full <#D05C19:2 turns> after Stability Break
Урон по стабильности: 0 Радиус: Self Зона эффекта: 8
Crested Split
Passive / Summon
At the end of the action, if stability index is greater than <#D05C19:0>, summons <#D05C19:1> {!Flesh Vine} at a random position within <#D05C19:4 to 8 tiles>, centered on the user