Sextans? PARADEUS

Weaknesses:
Mobility: 5
Stability: 23
Crit Rate: 0%
Crit DMG: 100%

Character skills

Stability Damage: 4 Range: 5 Effect Area: Target
Mathematics
Basic Attack / Single Target
Selects 1 enemy target within <#D05C19:5 tiles>, dealing <#8C80E7:Corrosion damage> equal to <#D05C19:130%> of attack. Prioritizes targets with higher stacks of {!Hanging Piece Mark}
Stability Damage: 0 Range: 5 Effect Area: 3x3
Lateral Truncation
Skill / AoE / Tile
Selects 1 enemy target within <#D05C19:5 tiles>, dealing AoE <#E47245:Burn damage> equal to <#D05C19:80%> of attack to them and all enemy targets within a <#D05C19:3x3 area>, whilst leaving behind {!Lava} tile for <#D05C19:2 turns>. Prioritizes targets with higher stacks of {!Hanging Piece Mark}
Stability Damage: 3 Range: Self Effect Area: Map
Global Expansion
Skill / Single Target / Debuff
Deals <#D05C19:120%> of attack as targeted physical damage to all enemy targets and applies <#D05C19:1 stack> of {!Hanging Piece Mark}
Stability Damage: 0 Range: Self Effect Area: Map
Double Strike
Skill
Randomly select <#D05C19:2> allied units (excluding self), apply <#D05C19:2 stacks> of {!Moves}, prioritizing targets without {!Moves}
Stability Damage: 0 Range: 5 Effect Area: Targets
Solo Warrior
Skill / Debuff
Selects 1 enemy targets within <#D05C19:5 tiles> and applies {!Endgame} for <#D05C19:2 turns>. Prioritizes targets with higher stacks of {!Hanging Piece Mark}
Stability Damage: 1 Range: Map Effect Area: Target
Hanging Piece Promotion
Passive / Counterattack / Single Target / Stability
After taking targeted damage from a basic attack or active skill by an enemy with the {!Hanging Piece Mark}, restores <#D05C19:1 point> of stability index for <#D05C19:each stack> of {!Hanging Piece Mark} on the enemy target to Sextans?. If the target has more than <#D05C19:2> stacks of {!Hanging Piece Mark}, launch a Counterattack, dealing <#8C80E7:Corrosion damage> equal to <#D05C19:80%> of attack
Stability Damage: 0 Range: Self Effect Area: Target
Equilibrium Regulation
Passive / Stability Regen
When attacking, if the user is not protected by Cover, consumes <#D05C19:2 points> of stability index, reducing the damage taken by <#D05C19:50%>. Unable to receive stability restoration effects during Stability Break. Restores stability index to full <#D05C19:2 turns> after Stability Break