Retorhynchus ELIDS

Weaknesses:
Mobility: 6
Stability: 1
Crit Rate: 0%
Crit DMG: 100%

Character skills

Stability Damage: 4 Range: 3 Effect Area: Target
Constrict
Basic Attack / Single Target
Moves towards the nearest enemy target. If there are enemy units within <#D05C19:3 tiles> after moving, selects 1 enemy target and deals <#8C80E7:Corrosion damage> equal to <#D05C19:100%> of attack
Stability Damage: 0 Range: Self Effect Area: Target
Parasitic
Passive / Debuff
After using the skill, deals additional fixed damage equal to <#D05C19:30%> of attack to enemies remaining on {!Swamp} and generates {!Swamp} within <#D05C19:1 tile> around the target for <#D05C19:3 turns>
Stability Damage: 0 Range: Self Effect Area: Target
Split
Passive / Summon
At the end of the turn, if the user is still alive, it will split to create 1 {!Retorhynchus} at any position within <#D05C19:2 tiles>, effective only once. {!Retorhynchus} created by splitting will not split again