Darture GIRARD

Weaknesses:
Mobility: 5
Stability: 27
Crit Rate: 0%
Crit DMG: 100%

Character skills

Stability Damage: 3 Range: 2 Effect Area: Target
Eminent Strike
Basic Attack / Single Target
<#3587E0:[Eminent Strike - Thrust]>: Deals melee physical damage equal to <#D05C19:90%> of attack to 1 enemy target within <#D05C19:2 tiles> and applies <#3487DF:Thrust> mark for <#D05C19:2 turns>. <#3587E0:[Eminent Strike - Defiance]>: Deals physical damage equal to <#D05C19:110%> of attack to 1 target within <#D05C19:8 tiles>, increasing stability damage by <#D05C19:2 points>, and applies <#3487DF:Defiance> mark for 2 turns. The user targets the nearest enemy target, prioritizing <#3587E0:[Eminent Strike - Thrust]> for the attack
Stability Damage: 4 Range: Map Effect Area: Target
Piercing Light I
Skill / AoE / Terrain Traversal
Select the nearest enemy target, teleport to the closest tile around that target, deal AoE physical damage equal to <#D05C19:80%> of attack that ignores Cover to all enemy targets within <#D05C19:3 tiles> around the user, and apply a <#3487DF:Pierce> mark
Stability Damage: 7 Range: Map Effect Area: Target
Defiance's Glow
Skill / Single Target
Selects the farthest enemy target, dealing physical damage equal to <#D05C19:130%> of attack and applies a <#3487DF:Defiance> mark
Stability Damage: 0 Range: Self Effect Area: Target
Fugue
Passive / Control
When <#3487DF:Thrust> reaches <#D05C19:2 stacks>, convert them to {!Fear} for <#D05C19:1 turn>. When <#3487DF:Defiance> reaches <#D05C19:2 stacks>, convert them to {!Infatuated} for <#D05C19:1 turn>
Stability Damage: 0 Range: Self Effect Area: Target
Intermission
Passive / Stability Regen
When taking damage, if the user is not protected by Cover, consumes <#D05C19:2> points of Stability Index, reducing the damage taken by <#D05C19:50%>. During Stability Break, attack is reduced by <#D05C19:20%> for <#D05C19:2 turns>. Unable to receive stability restoration effects during Stability Break. Fully restores stability after <#D05C19:2 turns> of Stability Break