Fixed Key 1
Fixed Key 4
Fixed Key 6
Fixed Key 2
Upgrade | Effect |
---|---|
![]() Enhancement 1 |
ATK +25 DEF +23 |
![]() Enhancement 2 |
HP +84 HP +5.0% |
![]() Fixed Key 1 |
If a Stability Break occurs, applies {!Defense Down I} and {!Attack Down I}, lasting for <#D05C19:1 turn> |
![]() Fixed Key 2 |
When using <#F200FF:Perfect Cover>, additionally applies {!Attack Up I} for <#D05C19:1 turn> |
![]() Enhancement 3 |
ATK +30 DEF +32 |
![]() Enhancement 4 |
HP +115 HP +5.0% |
![]() Fixed Key 3 |
When self HP is below <#D05C19:30%>, increase healing received by <#D05C19:50%> |
![]() Fixed Key 4 |
If <#F200FF:Heavy Suppression> causes the enemy target to enter Stability Break, applies {!Taunt} to them for <#D05C19:1 turn> |
![]() Enhancement 5 |
ATK +35 DEF +42 |
![]() Enhancement 6 |
ATK +41 HP +150 |
![]() Fixed Key 5 |
When the user is under the effects of {!Shelter}, reduces AoE damage taken by <#D05C19:20%> |
![]() Fixed Key 6 |
During Stability Break, restore <#D05C19:20%> self max HP, <#D05C19:5 points> of stability index, and cleanse <#D05C19:4> debuffs from self. Triggers only <#D05C19:once> per battle |
![]() Common Key |
**Health Boost +3.0%** When {!Shelter} is active, immune to displacement for <#D05C19:1 time>. Has a cooldown of <#D05C19:1 turn> |