Faye VANGUARD

Attack: 731
Health: 1609
Defense: 528
Stability: 8
Mobility: 9
Weapon type: HG
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
ATK% > ATK > CRIT% > CRIT DMG%
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS GIFTS VIDEO

Character skills

Stability Damage: 2 Range: 6 Effect Area: Target
Practice Shot
Basic Attack / Single Target
Selects 1 enemy target within <#D05C19:6 tiles> and deals Physical damage equal to <#D05C19:80%> of attack to it
Stability Damage: 2 Range: Self Effect Area: 3 Confectance Cost: 1
Ruinous Whirl
Skill / AoE / Debuff
Expends all Confectance Index. For <#D05C19:each point> of Confectance Index expended, Faye applies <#D05C19:1 stack> of {!Rend} to all enemy units within <#D05C19:3 tiles>, pulls them <#D05C19:2 tiles> toward self, and deals AoE Physical damage equal to <#D05C19:80%> of attack, while also applying {!Movement Denied} for <#D05C19:1 turn>. Faye gains <#D05C19:8 tiles> of {!Additional Movement} and {!Bypass} for <#D05C19:1 turn>
Stability Damage: 4 Cooldown: 2 Range: 6 Effect Area: Target
Fissioned Firelight
Skill / Single Target / Debuff
Faye gains <#D05C19:2 points> of Confectance Index. Selects an enemy target within <#D05C19:6 tiles>, applies <#D05C19:2 stacks> of {!Rend} to it, and deals Physical damage equal to <#D05C19:120%> of attack
Stability Damage: 3 Range: 6 Effect Area: Target
No survivors
Ultimate / Single Target / Debuff
Selects an enemy target within <#D05C19:6 tiles>. Applies a number of stacks of {!Gash} equal to the stacks of {!Rend} to all enemies holding {!Rend} within <#D05C19:6 tiles>, and deals Physical damage equal to <#D05C19:160%> of attack. If the enemy target holds <#D05C19:6> or more stacks of {!Rend}, expends <#D05C19:6 stacks> of {!Rend} from the target to increase the damage that the target takes from this attack by <#D05C19:120%>
Stability Damage: 0 Range: 6 Effect Area: Target
Tomahawk Combo
Passive / Debuff
When attacking, Faye ignores an amount of the target's defense equal to (<#D05C19:2% x> number of {!Rend} stacks) and recovers HP equal to <#D05C19:10%> + (<#D05C19:2% x> number of {!Rend} stacks) of Max HP. At the end of an enemy unit's action, if it is within <#D05C19:6 tiles>, Faye throws a tomahawk at it, gains <#D05C19:1 point> of Confectance Index, applies <#D05C19:1 stack> of {!Rend} to it, and deals Physical damage equal to <#D05C19:80%> of attack and <#D05C19:2 points> of stability damage. If the enemy is within <#D05C19:3 tiles>, Faye performs an axe whirl instead; gains <#D05C19:1 point> of Confectance Index, applies <#D05C19:2 stack> of {!Rend} to all enemy units within <#D05C19:3 tiles>, and deals AoE Physical damage equal to <#D05C19:60%> of attack and <#D05C19:1 point> of stability damage. This effect can trigger up to <#D05C19:2 times> a turn

Best Weapons

Hestia
Obtain from: Standard Gacha
ATK: 341 | CRIT DMG: 25%
**Trait:** Stability damage taken by enemy units within <#D05C19:3 tiles> is increased by <#D05C19:1> point
**Effect:** Physical damage dealt is increased by <#D05C19:10%/12%/14%/16%/18%/20%>. When attacking, if the distance to the enemy target is <#D05C19:3 or less tiles>, damage dealt increased by <#D05C19:10%/12%/14%/16%/18%/20%>
Papa-Figo
Obtain from: Battle Pass
ATK: 285 | ATK: 15%
**Trait:** Basic attack range is increased by <#D05C19:1 tile>, gains <#D05C19:1 point> of Confectance Index after attacking.
**Effect:** If at or above <#D05C19:100/90/80/70/60/50% HP>, healing and damage is increased by <#D05C19:15/18/21/24/27/30%>.
CZ75
Obtain from: Standard Gacha
ATK: 244
**Trait:** Stability damage taken by enemy units within <#D05C19:3 tiles> is increased by <#D05C19:1> point
**Effect:** Damage is increased by <#D05C19:10/12/14/16/18/20%> against targets with defense debuffs

F2P Weapons

CZ75
Obtain from: Standard Gacha
ATK: 244
**Trait:** Stability damage taken by enemy units within <#D05C19:3 tiles> is increased by <#D05C19:1> point
**Effect:** Damage is increased by <#D05C19:10/12/14/16/18/20%> against targets with defense debuffs

Recommendations

Primary:

Fixed Key 2

When the active skill <#F200FF:Ruinous Whirl> only hits <#D05C19:one> enemy unit, damage dealt is increased by <#D05C19:20%>

Fixed Key 3

At the start of the battle, gains <#D05C19:3> points of Confectance Index

Fixed Key 6

When an enemy unit with {!Gash} dies, Faye's attack is increased by <#D05C19:4%>, to a maximum increase of <#D05C19:20%>

Alternative:

Fixed Key 1

Every enemy unit on the field with {!Rend} increases Faye's mobility by <#D05C19:1 tile>, to a maximum increase of <#D05C19:3 tiles>

Fixed Key 5

At the end of Faye's action, if there are enemy units with {!Rend} within <#D05C19:2 tiles>, Faye gains {!AoE Defense I} for <#D05C19:1 turn>

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +34 DEF +22

Enhancement 2

HP +68 ATK +5.0%

Fixed Key 1

Every enemy unit on the field with {!Rend} increases Faye's mobility by <#D05C19:1 tile>, to a maximum increase of <#D05C19:3 tiles>

Fixed Key 2

When the active skill <#F200FF:Ruinous Whirl> only hits <#D05C19:one> enemy unit, damage dealt is increased by <#D05C19:20%>

Enhancement 3

ATK +41 DEF +31

Enhancement 4

HP +93 CRIT DMG +10.0%

Fixed Key 3

At the start of the battle, gains <#D05C19:3> points of Confectance Index

Fixed Key 4

When Faye's HP is lower than <#D05C19:50%>, healing effect received is increased by <#D05C19:30%>

Enhancement 5

ATK +48 DEF +40

Enhancement 6

ATK +56 HP +121

Fixed Key 5

At the end of Faye's action, if there are enemy units with {!Rend} within <#D05C19:2 tiles>, Faye gains {!AoE Defense I} for <#D05C19:1 turn>

Fixed Key 6

When an enemy unit with {!Gash} dies, Faye's attack is increased by <#D05C19:4%>, to a maximum increase of <#D05C19:20%>

Common Key

**Crit Rate 5.0%** Physical damage taken by enemy units within <#D05C19:3 tiles> is increased by <#D05C19:5%>

Fortification

1

Tomahawk Combo Lv. 2

The amount of defense ignored by per stack of {!Rend} is increased by <#D05C19:2%>. At the end of an enemy unit's action, if it holds <#D05C19:2> or more stacks of {!Rend}, Faye applies <#D05C19:2 stacks> of {!Rend} to the nearest enemy unit
2

Fissioned Firelight Lv. 2

Damage multiplier is increased by <#D05C19:20%>. If the enemy target holds <#D05C19:4> or more stacks of {!Rend} after Faye uses this skill, Faye additionally applies a number of stacks of {!Gash} equal to the number of stacks of {!Rend} to it
3

Tomahawk Combo Lv. 3

At the end of Faye's action, performs an axe whirl and applies {!Movement Denied} to all enemy units within the area for <#D05C19:1 turn>. Damage dealt by this attack is increased by <#D05C19:30%>
4

No survivors Lv. 2

The effect of applying {!Gash} to all enemies around Faye with {!Rend} is changed as follows: Applies <#D05C19:4 stacks> of {!Gash} to all enemy units on the field. For enemy units with stacks of {!Rend}, applies an equal number of stacks of {!Gash} to them, At the end of Faye's action, triggers all stacks of {!Gash} but does not expend the stacks of {!Gash}
5

Ruinous Whirl Lv. 2

Damage multiplier is increased by <#D05C19:20%>. Duration of {!Movement Denied} and {!Bypass} is increased by <#D05C19:1 turn>. After this skill is used, Faye cleanses all defense and movement debuffs on self
6

No survivors Lv. 3

The effects applied when the target holds <#D05C19:6> or more stacks of {!Rend} is changed as follows: Exprends <#D05C19:6 stacks> of {!Rend}. For <#D05C19:each stack> of {!Rend} that enemy target holds, damage taken from this attack is increased by <#D05C19:20%>, to a maximum increase of <#D05C19:160%>. Each stack of {!Rend} increases Faye's critical rate for this attack by <#D05C19:5%> and critical damage for this attack by <#D05C19:2%>

Synergy Teams

SOON

Preferred Dispatch Gifts

Loved Gift Set ( x1.75 Affinity Gain)

Gift Box II
Museum Souvenir
Theater Discount Coupon
Concert Ticket

Favoured Gift Set ( x1.5 Affinity Gain)

Gift Box III
Elegant Small Mirror
Worry-Free Cleaning Kit
Ultra-Long Life Battery

Liked Gift Set ( x1.25 Affinity Gain)

Gift Box V
Classical Record
Stone Decoration
Simple Photo Frame

Video guide

SOON