Daiyan VANGUARD

Attack: 722
Health: 1616
Defense: 504
Stability: 8
Mobility: 9
Weapon type: AR
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
ATK% > ATK > CRIT% > CRIT DMG%
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS GIFTS

Character skills

Stability Damage: 1 Range: 6 Effect Area: Target
Plucking Strings
Basic Attack / Single Target
Selects 1 enemy target within <#D05C19:6 tiles> and deals physical damage equal to <#D05C19:80%> of attack to them
Stability Damage: 2 Range: 6 Effect Area: Target Confectance Cost: 1
Absolute Tuning
Skill / Single Target / Cleanse
Selects 1 enemy target within <#D05C19:6 tiles>, cleanses <#D05C19:1> buff, and deals physical damage equal to <#D05C19:150%> of attack to them
Stability Damage: 0 Range: Self Effect Area: Target Confectance Cost: 4
Qing Shang Harmony
Skill / Buff
Gains <#D05C19:3 stacks> of {!Tuning}, as well as {!Pitch Perfect} for <#D05C19:1 turn>. Gains <#D05C19:1 instance> of {!Extra Command}
Stability Damage: 2 Cooldown: 6 Range: 6 Effect Area: Target
Ethereal Resonance
Ultimate / Single Target / Buff
Selects 1 enemy target within <#D05C19:6 tiles>, dealing Physical damage equal to <#D05C19:190%> of attack. For every <#D05C19:1 stack> of {!Tuning}, reduces this skills's cooldown by <#D05C19:1 turn>. After attacking, consumes all stacks of {!Tuning} and gains <#D05C19:1 stack> of {!Tuning} permanently, up to a maximum of <#D05C19:3 stacks>
Stability Damage: 0 Range: Self Effect Area: Target
Swift Harmony
Passive / Interception
At the start of the action, gains <#D05C19:1 point> of Confectance Index and <#D05C19:1 stack> of {!Tuning}. When performing an active attack against a target not protected by Cover, gains <#D05C19:1 point> of Confectance Index. Before taking targeted damage, if the number of {!Tuning} stacks is greater than <#D05C19:2>, launches {!Interception}, dealing light ammo Physical damage equal to <#D05C19:150%> of attack and <#D05C19:4 points> of stability damage, and permanently gains <#D05C19:1 stack> of {!Tuning}. This can be triggered <#D05C19:once> per turn. If the number of {!Tuning} stacks is greater than <#D05C19:3>, increases damage dealt by <#D05C19:20%>

Best Weapons

Heavy Strings
Obtain from: Event Gacha
ATK: 341 | CRIT DMG: 25%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random buff for <#D05C19:1 turn>.
**Effect:** Before attacking, there is a <#D05C19:20/36/52/68/84/100%> chance to cleanse <#D05C19:1> buff from the target. For every <#D05C19:3/3/3/2/2/1 tiles> moved, damage is increased by <#D05C19:5/7.5/10/10/10/10%>, up to a maximum of <#D05C19:10/15/20/20/20/20%>. Critical damage against targets not protected by Cover is increased by <#D05C19:10/10/10/10/15/20%>.
Planeta
Obtain from: Standard Gacha
ATK: 376 | CRIT DMG: 25%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random attack buff for <#D05C19:1 turn>.
**Effect:** When a kill is made or after this unit's {!Extra Action} ends, damage dealt by active skills is increased by <#D05C19:4/5/5/5/5/5%>, stacking up to <#D05C19:5/5/6/7/8/8 times> by <#D05C19:1/1/2/2/2/3 times>. After reaching <#D05C19:5/5/6/7/8/8 stacks>, gain <#D05C19:2/3/3/3/3/4 tiles> of {!Additional Movement} after an active attack.
Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.

F2P Weapons

Planeta
Obtain from: Standard Gacha
ATK: 376 | CRIT DMG: 25%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random attack buff for <#D05C19:1 turn>.
**Effect:** When a kill is made or after this unit's {!Extra Action} ends, damage dealt by active skills is increased by <#D05C19:4/5/5/5/5/5%>, stacking up to <#D05C19:5/5/6/7/8/8 times> by <#D05C19:1/1/2/2/2/3 times>. After reaching <#D05C19:5/5/6/7/8/8 stacks>, gain <#D05C19:2/3/3/3/3/4 tiles> of {!Additional Movement} after an active attack.
Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.
Type 95
Obtain from: Event Gacha
ATK: 244
**Trait:** If the unit has full HP at the start of the action, they gain 1 random buff for <#D05C19:1 turn>.
**Effect:** At the start of the unit's action, if there is leftover movements points, increases next instance of damage dealt by <#D05C19:10/12/14/16/18/20%>.

Recommendations

Primary:

Fixed Key 1

When Daiyan has {!Tuning}, increases mobility by <#D05C19:1 tile>

Fixed Key 2

Gains <#D05C19:3 points> of Confectance Index at the start of the battle

Fixed Key 4

If Daiyan's mobility is higher than the target's, gains <#D05C19:1 stack> of {!Tuning} before using an active attack.

Alternative:

Fixed Key 5

For every <#D05C19:3 stacks> of {!Tuning}, cleanses <#D05C19:1> additional buff when using the active skill <#F200FF:Absolute Tuning>

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +34 DEF +21

Enhancement 2

HP +68 ATK +5.0%

Fixed Key 1

When Daiyan has {!Tuning}, increases mobility by <#D05C19:1 tile>

Fixed Key 2

Gains <#D05C19:3 points> of Confectance Index at the start of the battle

Enhancement 3

ATK +41 DEF +29

Enhancement 4

HP +94 CRIT DMG +10.0%

Fixed Key 3

For <#D05C19:each point> of additional mobility before the attack, critical rate increases by <#D05C19:10%>

Fixed Key 4

If Daiyan's mobility is higher than the target's, gains <#D05C19:1 stack> of {!Tuning} before using an active attack.

Enhancement 5

ATK +48 DEF +38

Enhancement 6

ATK +55 HP +122

Fixed Key 5

For every <#D05C19:3 stacks> of {!Tuning}, cleanses <#D05C19:1> additional buff when using the active skill <#F200FF:Absolute Tuning>

Fixed Key 6

After using <#F200FF:Qing Shang Harmony>, if a kill occurs in this turn, recovers <#D05C19:20%> max HP and <#D05C19:2 points> of stability index

Common Key

**CRIT RATE +5.0%** At the start of the action, gains {!Movement Up I} for <#D05C19:1 turn>. This has a cooldown of <#D05C19:1 turn>.

Fortification

1

Absolute Tuning Lv. 2

If the target has no buffs to cleanse when during the attack, gains <#D05C19:1 stack> of {!Tuning} after the attack
2

Qing Shang Harmony Lv. 2

Increases the number of {!Tuning} stacks gained by <#D05C19:3>
3

Ethereal Resonance Lv. 2

Increase the stack limit of permanent {!Tuning} by <#D05C19:3 stacks>
4

Swift Harmony Lv. 2

If the number of {!Tuning} stacks is greater than <#D05C19:5>, increases damage dealt by <#D05C19:40%> instead, and stability damage dealt to the attacker before taking targeted damage increases by <#D05C19:2 points>. The initial damage multiplier increases by <#D05C19:30%>
5

Swift Harmony Lv. 3

When the number of permanent {!Tuning} stacks reaches max, ignores <#D05C19:15%> of Cover damage reduction when attacking Exposed enemies
6

Ethereal Resonance Lv. 3

For every <#D05C19:1> enemy unit that dies on the field, gain <#D05C19:1 stack> of {!Tuning} permanently

Synergy Teams

SOON

Preferred Dispatch Gifts

Loved Gift Set ( x1.75 Affinity Gain)

Gift Box II
Museum Souvenir
Theater Discount Coupon
Concert Ticket

Favoured Gift Set ( x1.5 Affinity Gain)

Gift Box III
Elegant Small Mirror
Worry-Free Cleaning Kit
Ultra-Long Life Battery

Liked Gift Set ( x1.25 Affinity Gain)

Gift Box IV
Melancholy Earrings
Themed Bracelet
Heavy Metal Necklace