Groza BULWARK

Attack: 539
Health: 1981
Defense: 553
Stability: 12
Mobility: 6
Weapon type: AR
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
ATK% > HP% > DEF% > ATK
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS GIFTS

Character skills

Stability Damage: 4 Range: 7 Effect Area: Target
Fire Command
Basic Attack / Single Target
Select 1 target within <#D05C19:7 tiles>, dealing physical damage equal to <#D05C19:80%> of attack
Stability Damage: 5 Range: 7 Effect Area: Target Confectance Cost: 1
Heavy Suppression
Skill / Single Target / Debuff / Control / Stability Regen
Select 1 enemy target within <#D05C19:7 tiles>, dealing physical damage equal to <#D05C19:130%> of attack, and applies {!Movement Down II} to them for <#D05C19:1 turn>
Stability Damage: 0 Cooldown: 2 Range: Self Effect Area: 6
Perfect Cover
Skill / Buff / Defense / Stability Regen
Applies <#D05C19:2 stacks> of {!Shelter} and {!Defense Up II} to all allied targets within <#D05C19:6 tiles> for <#D05C19:2 turns>. Gains <#D05C19:1 point> of Confectance Index for each allied target within range. Increases the Counterattack count by <#D05C19:2> for the turn
Stability Damage: 4 Range: 7 Effect Area: 3x3 Confectance Cost: 4
Explosive Bombardment
Ultimate / AoE / Debuff
Select 1 tile within <#D05C19:7 tiles> of the user to launch an attack, dealing AoE physical damage equal to <#D05C19:90%> of attack to all enemy targets within a <#D05C19:3x3 area> and applying {!Movement Down II} for <#D05C19:1 turn>
Stability Damage: 0 Range: Self Effect Area: 7
Timely Maintenance
Passive / Buff / Debuff / Counterattack
When an allied unit (excluding this unit) ends their action within <#D05C19:7 tiles>, gains <#D05C19:1 point> of Confectance Index and applies <#D05C19:1 stack> of {!Shelter} to both the allied unit and this unit. For <#D05C19:each stack> of {!Shelter}, Groza's damage increases by <#D05C19:5%>. If an enemy within <#D05C19:6 tiles> deals targeted damage to an allied unit , Groza launches a {!Counterattack}, dealing physical damage equal to <#D05C19:80%> of attack, as well as <#D05C19:4 points> of stability damage to them. This can be triggered at most <#D05C19:once> per turn

Best Weapons

Guerno
Obtain from: Battle Pass
ATK: 320 | ATK: 15%
**Trait:** If the unit has full HP at the start of the action, they gain 1 random buff for <#D05C19:1 turn>.
**Effect:** For each allied unit (excluding self) within <#D05C19:5 tiles>, increases healing and damage dealt by <#D05C19:5/6/7/8/9/15%>, up to <#D05C19:15/18/21/24/27/30%>. If there are <#D05C19:more than [C 1-3]> / <#D05C19:at least (excluding yourself) [C 4-6]> 2/1/1/1/1/1 allied units, gains <#D05C19:2/2/3/3/3/4 tiles> of {!Additional Movement} after the active attack.
Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.
OTs-14
Obtain from: Standard Gacha
ATK: 216
**Trait:** At the end of the action, if under the effect of <#D05C19:3 or more stacks> of {!Shelter}, restores <#D05C19:1 point> of stability index.
**Effect:** Every <#D05C19:4/3/3/3/2/1> times {!Shelter} is applied, increases damage dealt by the next active skill by <#D05C19:10/12/15/18/20/20%>.

F2P Weapons

Golden Melody
Obtain from: Standard Gacha
ATK: 369 | ATK: 15%
**Trait:** If the unit has full HP at the end of the action, they gain a random buff, lasting for <#D05C19:1 turn>.
**Effect:** Increase damage dealt by 10/10/15/20/20/20%. When gaining buffs, increase damage dealt by the next <#36A9B9:support attack> by <#D05C19:10/15/15/15/20/20%>, and grants <#D05C19:1/1/1/1/1/2> stacks stacking up to <#D05C19:2/2/3/3/4/4 times>.
OTs-14
Obtain from: Standard Gacha
ATK: 216
**Trait:** At the end of the action, if under the effect of <#D05C19:3 or more stacks> of {!Shelter}, restores <#D05C19:1 point> of stability index.
**Effect:** Every <#D05C19:4/3/3/3/2/1> times {!Shelter} is applied, increases damage dealt by the next active skill by <#D05C19:10/12/15/18/20/20%>.

Recommendations

Primary:

Fixed Key 1

If a Stability Break occurs, applies {!Defense Down I} and {!Attack Down I}, lasting for <#D05C19:1 turn>

Fixed Key 4

If <#F200FF:Heavy Suppression> causes the enemy target to enter Stability Break, applies {!Taunt} to them for <#D05C19:1 turn>

Fixed Key 6

During Stability Break, restore <#D05C19:20%> self max HP, <#D05C19:5 points> of stability index, and cleanse <#D05C19:4> debuffs from self. Triggers only <#D05C19:once> per battle

Alternative:

Fixed Key 2

When using <#F200FF:Perfect Cover>, additionally applies {!Attack Up I} for <#D05C19:1 turn>

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +25 DEF +23

Enhancement 2

HP +84 HP +5.0%

Fixed Key 1

If a Stability Break occurs, applies {!Defense Down I} and {!Attack Down I}, lasting for <#D05C19:1 turn>

Fixed Key 2

When using <#F200FF:Perfect Cover>, additionally applies {!Attack Up I} for <#D05C19:1 turn>

Enhancement 3

ATK +30 DEF +32

Enhancement 4

HP +115 HP +5.0%

Fixed Key 3

When self HP is below <#D05C19:30%>, increase healing received by <#D05C19:50%>

Fixed Key 4

If <#F200FF:Heavy Suppression> causes the enemy target to enter Stability Break, applies {!Taunt} to them for <#D05C19:1 turn>

Enhancement 5

ATK +35 DEF +42

Enhancement 6

ATK +41 HP +150

Fixed Key 5

When the user is under the effects of {!Shelter}, reduces AoE damage taken by <#D05C19:20%>

Fixed Key 6

During Stability Break, restore <#D05C19:20%> self max HP, <#D05C19:5 points> of stability index, and cleanse <#D05C19:4> debuffs from self. Triggers only <#D05C19:once> per battle

Common Key

**Health Boost +3.0%** When {!Shelter} is active, immune to displacement for <#D05C19:1 time>. Has a cooldown of <#D05C19:1 turn>

Fortification

1

Heavy Suppression Lv. 2

If Stability Break is dealt, the user gains <#D05C19:1 point> of Confectance Index and recovers <#D05C19:4 points> of stability index
2

Perfect Cover Lv. 2

Restores <#D05C19:5 points> of stability index
3

Explosive Bombardment Lv. 2

Damage multiplier increased by <#D05C19:10%>
4

Timely Maintenance Lv. 2

At the end of the action, applies {!Attack Down I} to the enemy with the highest attack within <#D05C19:7 tiles> for <#D05C19:1 turn>
5

Explosive Bombardment Lv. 3

Extends the duration of {!Movement Down II} by <#D05C19:1 turn>
6

Timely Maintenance Lv. 3

When possessing {!Shelter} reduce stability damage taken by <#D05C19:1 point>

Synergy Teams

SOON

Preferred Dispatch Gifts

Loved Gift Set ( x1.75 Affinity Gain)

Gift Box III
Elegant Small Mirror
Worry-Free Cleaning Kit
Ultra-Long Life Battery

Favoured Gift Set ( x1.5 Affinity Gain)

Gift Box II
Museum Souvenir
Theater Discount Coupon
Concert Ticket

Liked Gift Set ( x1.25 Affinity Gain)

Gift Box V
Classical Record
Stone Decoration
Simple Photo Frame