Colphne SUPPORT

Attack: 515
Health: 1787
Defense: 503
Stability: 10
Mobility: 7
Weapon type: HG
Attributes:
Weaknesses:
Recommended Attachment Set:
Substat priority:
ATK% > ATK > HP% > DEF%
SKILLS WEAPONS NEURAL HELIX FORTIFICATION TEAMS GIFTS

Character skills

Stability Damage: 3 Range: 6 Effect Area: Target
Quick Reaction
Basic Attack / Single Target
Selects 1 enemy target within <#D05C19:6 tiles> and deals physical damage equal to <#D05C19:80%> of attack to them
Stability Damage: 0 Range: 6 Effect Area: Target
Crisis Aid
Skill / Healing / Buff
Selects 1 allied target within <#D05C19:6 tiles>, restoring their HP equal to <#D05C19:100%> of attack and applies {!Continuous Healing II} and {!Continuous Stability Regen I} to them for <#D05C19:1 turn>. Gains <#D05C19:1 point> of Confectance Index
Stability Damage: 4 Cooldown: 1 Range: 6 Effect Area: Target
Battlefield Glow
Skill / Single Target / Healing
Selects 1 enemy target within <#D05C19:6 tiles>, dealing <#46ADDA:Hydro damage> equal to <#D05C19:130%> of attack. Additionally, restores HP equal to <#D05C19:100%> of attack to the allied unit with the lowest HP
Stability Damage: 0 Range: 8 Effect Area: Target Confectance Cost: 2
Emergency Treatment
Ultimate / Healing / Stability Regen / Cleanse
Selects 1 allied target within <#D05C19:8 tiles>, restoring their HP equal to <#D05C19:140%> of attack and <#D05C19:4 points> of stability, cleansing <#D05C19:2> debuffs from them, and removing {!Taunt} and {!Fear} effect
Stability Damage: 0 Cooldown: 2 Range: 6 Effect Area: Target
Medical Contingency
Passive / Support / Stability Regen
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing <#D05C19:1 instance> of {!Action Support}, dealing Physical damage equal to <#D05C19:80%> of attack and <#D05C19:3 points> of stability damage to them, and applies {!Attack Up I} to the allied unit for <#D05C19:2 turns>. Gains <#D05C19:1 point> of Confectance Index. This can be triggered <#D05C19:once> per turn>. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores <#D05C19:2 points> of stability index

Best Weapons

Papa-Figo
Obtain from: Battle Pass
ATK: 285 | ATK: 15%
**Trait:** Basic attack range is increased by <#D05C19:1 tile>, gains <#D05C19:1 point> of Confectance Index after attacking.
**Effect:** If at or above <#D05C19:100/90/80/70/60/50% HP>, healing and damage is increased by <#D05C19:15/18/21/24/27/30%>.
Hestia
Obtain from: Standard Gacha
ATK: 341 | CRIT DMG: 25%
**Trait:** Increases Stability Damage taken by enemy units within <#D05C19:3> tiles by <#D05C19:1> point.
**Effect:** Increases Physical damage dealt by <#D05C19:10%/12%/14%/16%/18%/20%>. When attacking, if the distance between the user and the target is less or equal to <#D05C19:3> tiles, increases damage dealt by <#D05C19:10%/12%/14%/16%/18%/20%>
.380 Curva
Obtain from: Standard Gacha
ATK: 203
**Trait:** Basic attack range is increased by <#D05C19:1 tile>, gains <#D05C19:1 point> of Confectance Index after attacking.
**Effect:** After dealing damage, the next active healing is increased by <#D05C19:10/12/14/16/18/20%>. If an allied unit goes into Stability Break, the next active healing additionally restores <#D05C19:1/1/1/1/2/2 point> of stability index.

F2P Weapons

.380 Curva
Obtain from: Standard Gacha
ATK: 203
**Trait:** Basic attack range is increased by <#D05C19:1 tile>, gains <#D05C19:1 point> of Confectance Index after attacking.
**Effect:** After dealing damage, the next active healing is increased by <#D05C19:10/12/14/16/18/20%>. If an allied unit goes into Stability Break, the next active healing additionally restores <#D05C19:1/1/1/1/2/2 point> of stability index.
Stechkin
Obtain from: Standard Gacha
ATK: 216
**Trait:** Basic attack range is increased by <#D05C19:1 tile>, gains <#D05C19:1 point> of Confectance Index after attacking.
**Effect:** After applying a buff to an allied target, increase healing and damage dealt by the next active skill by <#D05C19:5/7/9/11/13/15%>. If this is an attack buff, gain an additional <#D05C19:5%> increase, with a <#D05C19:50/60/70/80/90/100% chance> to apply <#D05C19:1> additional buff. This effect can trigger at most <#D05C19:once> per turn.

Recommendations

Primary:

Fixed Key 1

The active skill <#F200FF:Crisis Aid> applies {!Defense Up I} and {!Shelter} to the target for <#D05C19:1 turn>

Fixed Key 2

If an allied target enters Stability Break after being attacked, gain {!Movement Up II} for <#D05C19:1 turn> for self

Fixed Key 3

The effects of the active skill <#F200FF:Battlefield Glow> is enhanced. It also recovers HP to allied targets within <#D05C19:3 tiles>

Alternative:

Fixed Key 4

When the HP of the user is above <#D05C19:80%>, increases their attack by <#D05C19:10%>

Fixed Key 5

Randomly cleanse <#D05C19:1> debuff from the target after healing

Neural Helix Upgrades

Upgrade Effect

Enhancement 1

ATK +24 DEF +21

Enhancement 2

HP +75 ATK +5.0%

Fixed Key 1

The active skill <#F200FF:Crisis Aid> applies {!Defense Up I} and {!Shelter} to the target for <#D05C19:1 turn>

Fixed Key 2

If an allied target enters Stability Break after being attacked, gain {!Movement Up II} for <#D05C19:1 turn> for self

Enhancement 3

ATK +29 DEF +29

Enhancement 4

HP +103 HP +5.0%

Fixed Key 3

The effects of the active skill <#F200FF:Battlefield Glow> is enhanced. It also recovers HP to allied targets within <#D05C19:3 tiles>

Fixed Key 4

When the HP of the user is above <#D05C19:80%>, increases their attack by <#D05C19:10%>

Enhancement 5

ATK +34 DEF +38

Enhancement 6

ATK +39 HP +135

Fixed Key 5

Randomly cleanse <#D05C19:1> debuff from the target after healing

Fixed Key 6

When using active heals on targets below <#D05C19:50%> HP, increases the healing effect by <#D05C19:20%>

Common Key

**Health Boost +3.0%** Before using a single target active heal, cleanses <#D05C19:1> random debuff from the target

Fortification

1

Crisis Aid Lv. 2

If the target's HP is fully restored after healing, randomly grant it <#D05C19:1> buff for <#D05C19:2 turns>
2

Battlefield Glow Lv. 2

Gains <#D05C19:1 extra> {!Action Support} this turn
3

Medical Contingency Lv. 2

Stability index recovery increases by <#D05C19:2 points>
4

Emergency Treatment Lv. 2

Increases stability index regeneration by <#D05C19:1 point>
5

Medical Contingency Lv. 3

Cooldown reduced by <#D05C19:1 turn>
6

Emergency Treatment Lv. 3

Increases Stability Index Recovery by <#D05C19:1 point>

Synergy Teams

SOON

Preferred Dispatch Gifts

Loved Gift Set ( x1.75 Affinity Gain)

Gift Box III
Elegant Small Mirror
Worry-Free Cleaning Kit
Ultra-Long Life Battery

Favoured Gift Set ( x1.5 Affinity Gain)

Gift Box IV
Melancholy Earrings
Themed Bracelet
Heavy Metal Necklace

Liked Gift Set ( x1.25 Affinity Gain)

Gift Box II
Museum Souvenir
Theater Discount Coupon
Concert Ticket